My program doesn't have bugs. It just develops random features.
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Create the page ""JumpSpot (UT)"" on this wiki! See also the search results found.
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- ...nPoint (UT)|NavigationPoint (UT)]] >> [[Legacy:LiftCenter (UT)|LiftCenter (UT)]] >> JumpSpot}} ...imes be finetuned between the starting ("ground floor") [[Legacy:LiftExit (UT)|LiftExit]] and the JumpSpot. Often it needs to be in the apex for two-way3 KB (453 words) - 10:52, 19 January 2016
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2 KB (220 words) - 10:10, 17 May 2008
Page text matches
- ''See also [[Legacy:JumpSpot (UT)|JumpSpot (UT)]]''4 KB (666 words) - 16:36, 1 March 2006
- ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> LiftCenter}} These are used in a similar fashion with [[Legacy:LiftExit (UT)|LiftExit (UT)]] to create different types of path.2 KB (221 words) - 16:17, 5 September 2015
- {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> NavigationPoint (Package: Engine)}} ...ould go there at least in one direction. Each [[Legacy:Pickup (UT)|Pickup (UT)]] and [[Legacy:PlayerStart|PlayerStart]] has its own NavigationPoint. The6 KB (746 words) - 15:40, 11 April 2015
- **[[Legacy:JumpSpot (UT)|JumpSpot (UT)]] [[Category:Legacy Custom Class (UT)|{{PAGENAME}}]]2 KB (212 words) - 16:41, 19 November 2007
- ...ot (UT)|JumpSpot]] with bHammerJump true and the ground [[Legacy:LiftExit (UT)|LiftExit]] at the start of the liftjump.566 B (101 words) - 16:01, 5 September 2015